Release Notes

Coming Soon: ComicBase 14

July 3, 2009 · Leave a Comment

It’s a big one…a really big one… and it’s coming up soon.

We’re just now putting the final touches on the amazingly cool ComicBase 14, and I, for one am tremendously excited.

For one, I’ll finally be able to open my big mouth soon about the amazing things we’ve been cooking up for the past year. My Facebook friends may have caught a couple of clues as to what we’ve been up to, but for the most part, we’ve been pretty good about keeping the new version’s feature set under wraps so we can have a proper “reveal” at launch time. And that date is coming up very, very soon indeed!

Watch this space: lots more to come!

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The Government owns How Much of California?

June 19, 2009 · 1 Comment

This came up in a conversation yesterday, and I tried to use Wolfram Alpha to find the answer (unsuccessfully, sadly). Google provided the following, however:

http://www.calinst.org/bulletins/b1115h.htm

Short answer: 46.9% (!). And check out how much of Nevada is owned by the government for a real shocker.

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Upgrading to a New iPhone, Transferring your old Data and Number

June 19, 2009 · Leave a Comment

When Apple announced the new 3G S iPhone, I jumped at the chance to upgrade my still-shiny 3G to something even shinier. Unfortunately, since I had bought my 3G last year at this time, I didn’t qualify for the “upgrade” price until December. My much-less-gadget-crazed wife Carolyn, however, had an aging Samsung phone which did qualify for an upgrade.  So, after chatting it over, we hit upon the idea of upgrading her phone instead, then somehow switching the numbers so that I’d get the new 3G S, she’d get my old 3G iPhone.

Jumping to the end, it all worked out fine. Here’s what was involved to make the switch happen:

Step 1:  Back up your old phone

Just sync it to iTunes and make sure it completely backs up. It’s a really good idea to check your iTunes preferences for the phone to make sure your apps are getting backed up as well (for some reason, I had that option unchecked on mine, which caused me to have to reinstall a few things later).

Step 2: Activate the new phone

Basically, when the new phone came in, you need to hook it up to a computer, let it be recognized by iTunes, at which time, it’ll get its Sim card recognized by the AT&T network. Do this before anything else.

Step 3:  Swap the Sim Cards

Grab a paperclip and poke it through the tiny hole at the top of the iPhone next to the headphone jack. The Sim carrier will pop out. Do the same thing on the other phone, swap the Sim cards, then plug them back in. Within a minute or so, each phone will be recognized on the AT&T network as the other.

Step 4:  Sync the new phone to iTunes and let it restore your old data

Plug it in, and you’ll be greeted by an advertisement for Apple’s Mobile Me service. once you click past that, you’ll be asked if you want to treat the phone as a new phone, or restore its contents from your old phone (which you backed up in Step 1). Do the latter. After several minutes of restoring, you’ll be good to go!

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Secret Stuff Afoot

May 26, 2009 · Leave a Comment

I sort of have an informal goal of blogging about once a week, and I have to apologize because I find lately that I’ve got nothing to talk about–or more accurately, nothing I can talk about.

We’re hard at work on the next version of ComicBase (in a way, we’re always hard at work on the next version), but this time, we’ve decided to save the big surprises for the actual release date…and that’s a secret too. All I can say at this point is that it looks really, really cool!

As for other things, well since this is a blog loosely connected to my business, I’m never going to be talking about politics, religion, or anything that’s likely to personally offend anyone I do, or am likely to do business with. Since we ship on six continents, that pretty much leaves penguins as topics of open and freewheeling conversation (Oooh! Could I tell you a few things there! [actually, not really]). I also have to respect the privacy of family, friends, and customers, so even if there’s a Really Colorful Story I could share involving any of the above, I can only do so if I change all the names…

…but let’s be honest, I’m such a geek that the work I can’t tell you about is already pretty much crowding out the personal life stuff I can’t tell you about. Sigh.

So welcome to Pete’s unintentionally muzzled, very quiet lately blog. Product announcement (and much retroactive blabbing) to follow…at a time which has not yet been publicly announced, and which I thus can’t comment on at this point.

→ Leave a CommentCategories: Atomic Avenue · ComicBase · Family and Friends

Internet Explorer 8 Ships, Fixes Dropdown List Problem

May 5, 2009 · 1 Comment

Microsoft finally made Internet Explorer 8 a “recommended download” with the latest set of patches on Microsoft Update. At first glance, there’s not a ton new with IE 8, but it does fix one incredibly annoying problem with all previous versions, including IE 7: Dropdowns containing many items no longer take a huge amount of time to be built, freezing the page (and computer!) during the process. Firefox and other browsers haven’t had this problem, but it’s nice to see IE finally getting this one fixed.

Why is this one important? My big point of pain was the “List of Titles” under the seller inventories on Atomic Avenue. After complaints from users, we tracked down what appeared for all the world to be a hard crash in IE 6 and 7 to the user’s going to my personal titles on Atomic Avenue, where my list of over 10,000 titles in stock resulted in a drop-down list which could take several minutes to fill on a fast computer.

Cutting down the number of titles resulted in an exponential decline in the time required, leading me to guess it was a case of the programmer equivalent of the blonde joke about painting lines on the highway–basically, the programmer was adding onto the end of the list in a way which involved constantly going back to the start, counting to the end, then tacking on the item there, rather than setting an index point at the end and tacking new data on from there directly.

On modern machines, the lazy, brute force way of adding to lists by counting from the beginning is normally not a problem, but when thousands of items are involved, you can quickly set up conditions so that the computer must walk up a number of items in the list equivalent to  [the number of items in the list] raised to second or third  power—each and every time they want to add a new item. Repeat that ten thousand times, and you can see how little programming inefficiencies, repeated with very large numbers, can become killers.

Once we discovered the original problem in Internet Explorer, we’d been forced to cap IE clients to seeing the first 2000 titles worth of content from a given seller when viewing individual inventories. This only affected a couple of sellers on the system, and was largely a temporary measure until we could address the matter in a more satisfactory way.

Unfortunately, one of those sellers with wide-ranging titles for sale was me! (By nature, we tend to grab one copy of everything in order to throw it in ComicBase).  Happily with IE 8 now available, we’re safely able to remove that limit (and warn users of older versions that they could do better if they upgrade to the latest version, or use another browser like Firefox which never had that particular problem). We’ll track browse usage in the months ahead and see whether we still need to engineer a workaround for older IE user.

(I’m hoping not, frankly, since any fix would not only be reasonably complicated, but would also involve a fair amount of overhead to load up the list, realize that there’s too many to be safely be shown by old versions of IE, then display smaller batches in a safer way. Having Microsoft simply fix IE seems much preferable, although if nobody ever updates their browser, we may have to rig up the workaround anyway, I guess…). In any case, kudos (and thanks!) to whichever person on the IE 8 team fixed this one!

→ 1 CommentCategories: Atomic Avenue · Geek Stuff · Programming

Saboteurs Take Out San Jose Internet

April 10, 2009 · 1 Comment

If you’re wondering why the ComicBase.com and AtomicAvenue.com sites were down yesterday, it wasn’t the normal server crashes, equipment moves, or other normal stuff. No, saboteurs actually cut the cables, disabling phone, cable, and internet service to a big chunk of San Jose, Morgan Hill, and Santa Clara.

The cuts were actually done in four different locations, and AT&T is offering a $100,000 reward for information leading to the arrest and conviction of the culprits.  The FBI is also on the case.

Weird, weird times we live in…

http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2009/04/09/MNP816VTE6.DTL

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The Stock Market Game Update

April 7, 2009 · Leave a Comment

After the first day of play, mattress-stuffing Kelly is in the lead with $10,000.23 cents, courtesy of 1 day’s worth of interest on her Wamu money market fund at 0.0083% interest.

I similarly chickened out (but didn’t give myself the benefit of any interest, as my “cash” is presumably stuck in a brokerage holding account). I just didn’t see any stocks which looked like winners to me right now.

Neil went with BQI, a petroleum sands exploration company out of Canada. Had he been able to get in yesterday, he’d have made a nice profit, but for today, the stock treaded water and he’s still out the commission fee of $49.99

Lastly, Carolyn went with her “economic apocalypse” smattering of stocks which included gun makers Smith & Wesson and Ruger, defense company Textron, as well as the Gold spider fund. Textron was up significantly on a rumored buyout by Lockheed, but the others were slightly down, leading to a net loss of $26.15 for the day.

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The Stock Market Game

April 3, 2009 · 2 Comments

In an effort to help teach my son Neil the fundamentals of the stock market, we Bickfords are kicking off a family contest on Monday which will run until May 1st. It’s called “The Stock Market Game” and it goes like this:

1. Each player starts with 10,000 in (pretend) cash with which they can invest in any publicly traded security or fund.

2. The person with the most money in their virtual account at the end of the game wins $50 in real money, so long as that person showed a profit over the starting capital.

3. Of any players left with less than $10,000 at the end of the game, the person with the greatest losses pays $10 of real money (or a comparable amount of chores) to the contest sponsor (Dad).

4. Kelly, our five year-old, is required to follow the “stick in in a Money Market Fund” strategy, which guarantees at least one winner (and a minimum of $10,004.15 required to beat her at the end of a month).

5. All sales are executed at the market closing prices, and all purchases are at the market opening prices.

6. Cancellations must be made with an email to pbickford@human-computing.com, date-stamped at least 5 minutes before the point of execution (i.e., sales can be cancelled if notice is given before 12:55 pm PST; buys can be cancelled if I get notice by 6:25 am PST)

7. All stock trades have a 1% sales commission. Any normal fund entrance requirements, loads,  and early exit fees apply.

8. Both Put and Call options can be bought at the end-of-day closing price for 5% of the day’s closing value. Options expire at the end of the game (become valueless), but can be exercised with no further fees at any time.  Naked puts are forbidden (you must actually own the stock you are buying a put on).

I’ll be posting the standings at http://www.stoopidmoney.com/stocks. I’ll post my own stock picks by Sunday night, and if anyone else wants to play along “fantasy stockmarket”-style, drop me a note along with your stock picks and I’ll post your standings as well on the site. I’m afraid that only the family members are eligible for the csh prize (or loss), but you’ll definitely get bragging rights, and the whole thing should be a lot of fun!

→ 2 CommentsCategories: Life

9.25% (!)

March 30, 2009 · Leave a Comment

Today, I went down to Fry’s to look for memory for a Dell server (which had somehow been limping through life with its built-in 256 MB of RAM). Since the Dell was now being asked to act as a backup server, it needed more juice, and honestly, I wanted the problem solved ASAP so I could get on to other things.

Shopping around, Dell wanted $99/GB for the memory in question, plus shipping and tax. Other online places had it for about $55 + $2 for shipping. Since I wanted the memory as soon as possible–preferably yesterday, I figured I’d waste part of my lunch break, run over to Fry’s and look for the memory there. Their price: $79 + tax.

Here’s where we hit an interesting bit of consumer psychology. On one hand, for $22 more than my online alternative, I could have the memory now. And I really did want it now. But I also would have preferred 2 GB so I didn’t need to do all this again anytime soon. So really, now didn’t cost $22, it cost $46.

And then there was the 8.25% sales tax, bringing the total difference to a whopping $59.04. I might have paid $22 for now, but no way was I going to pay effectively half the purchase price just to save 3 days of waiting. Accordingly, I got back to the office and ordered from Dallas, Texas-based ComputerMemoryOutlet.com.

We consumers can be incredibly price-sensitive at times, particularly when exact alternatives are available by doing something as simple as trading off a bit of time for money and ordering mail order. In the end, I might have decided to eat the $22 and solve my immediate problem by buying at the local Fry’s, but the key to the decision was really the sales tax. In most states, sales tax mentally amounts to, “plus a little bit more” in calculating a purchase’s true cost, and is rarely decisive in itself. When you’re making a purchase decision In California, sales tax is worth actually calculating on larger purchases, since it can easily outweigh shipping and other costs.

On April 1st, Santa Clara county sales tax (where I live) will have its sales tax increased to 9.25%, one of the highest sales tax rates in the nation. In San Francisco, it goes up to 9.5%. Effectively, it changes the purchase-time mental calculation for sales tax from, “plus a bit more” to, “Add 10%”. On any purchase larger than a candy bar, 10% usually amounts to enough money to notice, at least for me.

Does anyone think this won’t make a difference to folks’ decision whether to buy in-state or out?

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Wall-E/Watchmen Trailer Mashup

March 23, 2009 · Leave a Comment

Unbelievable, pure brilliance.

For the original, see:

http://www.apple.com/trailers/wb/watchmen/

(Trailer 1)

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